Move in air/tunnels: ← → ↑ ↓ (↑ only in tunnels) • Pump: Space • Outreach: O • Pause: P • Start/Restart: Enter Drilling is only possible via Programs (cannot be aborted). Select distance 1/2/3 (=3/10/100) • Aim with ← → ↓ • Press Enter to commit.
Cash: 0
Score: 0
Depth: 0 m
Pumping: OFF
Outreach: OFF
Plants: 0
Seismic: 0%
Protest: 0%
Contam.: NO
Doublet: 0/2 • 0
Last strike: —
Program: —
Best: 0
Hot water plants deplete very fast. HDR (Hot Dry Rock) doublets are strongest when deep, and deplete slower the deeper they are.
Seismicity increases only when drilling unstable cracked rock. Contamination (hot + cold connected) drives protest fastest.
If protest reaches 100%, protesters burn the rig and the operation ends.